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Jan 8, 2008

Kids aren't learning much from digital products

A new report from the Joan Ganz Cooney Center on the children's interactive media market finds that most digital products for kids do not utilize available research on children's educational needs. "D is for Digital," which focused on products for ages 3-11, found only two explicitly curriculum-based video games on the market. The report, which includes recommendations to the industry, researchers and policymakers, can be downloaded here.

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