A new report profiles nearly 40 innovative mobile games, outlining the emerging field across three dimensions: civic learning, performance/art and social change,
according to the Knight Foundation. Many games are designed at the local level and are relatively low profile, so it's hard to determine their impact on communities and the larger engagement field. Authors of the report,
"The Civic Tripod for Mobile and Games: Activism, Art and Learning," in the
International Journal of Learning and Media, hope to "start a conversation that looks across cases and ties theories together across multiple disciplines," Knight said.
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